From 333networks.com wiki
Jump to: navigation, search

333networks are a group of people with the hobby to sustain online multiplayer games after the shutdown of GameSpy. They continuously work to improve their Master Server with feedback from the game community. Their focus is on hosting and showing online multiplayer games for Unreal Tournament and numerous other games. Everything they do is on a recreational basis. That means that there is no funding involved, and that members afford all services from their own, private money.


The people behind 333networks are a group of people that work on sustaining online multiplayer games as a hobby. Their community was originally formed by people playing Unreal Tournament Demo, who wrote small scripts to display Query online games information on their website.

As 333networks presents information about various servers, they often get caught in the middle in arguments between banned players and the administrators who banned them. Often, 333networks has tried to act as an intermediary to settle problems and encourage more intimate contact between various communities.

As of the summer of 2014, 333networks focuses mainly on improving the Master Server and creating support for more Games. With the help of many new members, the efforts are expanded to host the Master Server on different platforms, to share the Source Code and exchange information on the wiki.


In March 2005, Chri, Darkelarious and Master_Chief started the Source Clan, a recreational clan that spent most of its time modding servers, rather than participating in ladders and clan battles. The clan merged with Ben333's ~333~clan, who hosted the Source Clan's UTDemo servers. To distinguish the clan's activities from its public servers, the ~333~ clan was renamed to 333networks.

A year later, in the summer of 2006, Ben333 started hosting a special website for all 333networks activities when he bought the 333networks.com domain. The website was capable of hosting the mods of the ~333~ Invisible Rocket Arena 2006 and showing whether the server was visible online. Later, the clan started hosting several more UTDemo such as Darkmatch, :TallyHo:: Monsterhunt and later the well-known Source Assault Weapons Server (SAWS).

In 2008, all three default Master Servers for Unreal Tournament (UT) went offline at the same moment. Around the same time, Darkelarious first started experimenting with the UCC Masterserver applet, that allows local networks to host their own Master Server. He implemented the UCC applet on 333networks and managed to get a separate Master Server running.

When in 2010 the two remaining Master Servers from both GameSpy and Epic Games went down again, 333networks had a backup Master Server for UT and UT Demo. This was picked up by Hook's UT Place, where members enthusiastically welcomed 333networks' latest contribution.

In 2011, 333networks launched their first version of the Unreal Tournament Server Stats Site, a website that showed all public Unreal Tournament Servers, their policies, Mutators and players. A year later, a web mock-up of the UBrowser was added as well.

Around the same time that GameSpy announced its shutdown for 31 May 2014, Darkelarious announced that 333networks hosting the first version of their own fully self-written Perl-based Master Server. This Master Server would be capable of hosting the game list for all games that were originally supported by GameSpy. This new generation of Master Servers gives various communities insight in the online game processes, and the ability to request different policies for their favourite games.

At present time, 333networks has continued to host and improve their own Master Server script and expanded their Server Statistics website with Source Code for all their projects and this wiki.


To Do: -- list of 333networks members and associates


The current configuration of the 333networks services is split up over its members. Various people host web services, where others host Unreal Tournament servers. Because everything is spread out amongst the members, the chance that all services go down is minimal. This strategy also keeps the costs within reasonable amounts. There currently is no donate system, but donations are always appreciated.

333networks has no financial plan. In the past, there have been considerations to host advertisements on the site in exchange for payments or a Kickstarter campaign to raise funds to become fully self-supporting. Until current time, there has not been a strong need to pursue new financial means. This may however change when developers and game companies are growing more dependant on the services that 333networks provides.